
Artemis Fowl has forgotten the fairy world entirely, just as a brilliant pixie villain launches her revenge
At the end of his last adventure, Artemis Fowl agreed to have his memories of the fairy People wiped. Now he is fourteen, back to his old ways as a criminal mastermind, and busy planning the theft of a famous painting. He has no idea that Opal Koboi, the brilliant and vain pixie he once helped defeat, has escaped from custody with a plan for revenge on everyone who crossed her.
Readers aged about nine to fourteen who enjoy fast, funny high-tech adventures and have read the earlier Artemis Fowl books.
A fast, darker Artemis Fowl adventure in which an old enemy returns for revenge and a boy genius must win back the friends he has forgotten.
Children’s Books · Criminal mastermind · Fairies · Revenge plot
342 pages · ≈ 10 h
This is the book in which the series grows up a little. Opal's first move strikes at the heart of the fairy police, costing Holly someone she deeply respects and leaving her framed for a crime she did not commit. Hunted by her own side, Holly turns to the only person clever enough to help, a human boy who no longer remembers her and is not inclined to trust a small woman with pointed ears who appears in his hotel room.
Winning back Artemis's memories, and his loyalty, is the emotional thread running beneath the chases, gadgets and explosions. Butler is as dependable as ever, the dwarf Mulch Diggums supplies rude comic relief, and Opal is a gloriously self-absorbed villain with a pair of devoted, rather dim pixie henchmen. Colfer keeps the plot moving at a sprint, and the loss early on gives the story more weight than the previous volumes.
Readers who were starting to tire of the formula usually find their interest revived here. Start with the first book, though; this one leans heavily on what came before. It leads directly into The Lost Colony. About 342 pages in the Disney-Hyperion paperback.