
Artemis Fowl races a rival child genius to find a lost colony of fairy creatures slipping back into our world
Ten thousand years ago, one group of fairy creatures refused to go underground with the rest of the People. To escape humanity, their warlocks lifted their island, Hybras, out of time altogether. Now the spell is failing, and members of this lost colony are popping up in the human world at random moments. Artemis Fowl, now fourteen and as brilliant as ever, has worked out where the next one will appear.
Readers aged about nine to fourteen who enjoy Artemis Fowl's mix of high-tech heists, magic and comic banter.
A clever, funny adventure in which Artemis meets his match in a rival child genius and tries to save a lost fairy colony from slipping out of time.
Children’s Books · Criminal mastermind · Time magic · Rival genius
432 pages · ≈ 13 h
For the first time, Artemis has competition. Minerva Paradizo, a twelve-year-old French prodigy with a wealthy father and a private army, has also detected the arrivals and intends to capture one of the creatures and claim the scientific glory. The prize turns out to be Number One, a small, gentle young imp with powers that nobody, including himself, understands. Artemis and Holly Short have to rescue him before he becomes a specimen.
The story moves from Sicily to the lost island itself, adding time-travel magic, warlock spells and a fearsome warrior leader to the mix. Holly is now working privately with Mulch Diggums, and Butler is beginning to feel his age. A running joke has Artemis noticing girls for the first time, much to his embarrassment. The plot is busy, sometimes too busy, but the clash of two young geniuses is great fun.
An entertaining middle chapter of the series that sets up the time-travel adventure in The Time Paradox. Read the earlier books first for the full effect. Minerva, in particular, is a welcome addition: a rival whose arrogance matches Artemis's own. About 432 pages in the Disney-Hyperion paperback.