
Young criminal genius Artemis Fowl teams up with the fairies to rescue his kidnapped father
Artemis Fowl, the teenage criminal mastermind who once kidnapped a fairy for ransom, is at boarding school when he learns that his long-lost father may be alive and held for ransom by a gang in the frozen north of Russia. At the same moment, the fairy police of the underground world discover that someone is supplying weapons to a rebellious gang of goblins, and Artemis is their chief suspect.
Readers aged about ten to fourteen, and older fans, who enjoy fast, funny fantasy adventures with gadgets, heists and a clever antihero.
A fast, funny and inventive adventure that pairs a brilliant young antihero with high-tech fairies in a race against time.
Children’s Books · Fairies · Criminal mastermind · Arctic
352 pages · ≈ 10 h
Captain Holly Short of the fairy police, the brilliant centaur inventor Foaly and the gruff Commander Root kidnap Artemis to question him, but soon realize he is innocent. Artemis strikes a deal: he will help them uncover the traitor behind the goblin rebellion if they help him rescue his father. With his loyal bodyguard Butler, he sets off for the Arctic with a team of fairies and their gadgets.
The story switches between the frozen north and a coup in the fairy city, where a power-hungry officer and a brilliant, scheming pixie inventor plot to take control. Artemis begins to show a more human side, especially in his concern for his father and his growing respect for Holly. The book is packed with action, technology, clever plans and sarcastic humour, and the danger is exciting rather than frightening. Some violence and battle scenes are included, but nothing graphic.
Funny, fast and clever, a sequel many fans prefer to the first book, followed by The Eternity Code. Readers who enjoyed the first book will love seeing Artemis and Holly become reluctant allies, and the gadgets and banter are as entertaining as ever. About 352 pages in the Disney Hyperion paperback.